Game: Sonic Fight
Release Date: September 17th, 1999
Author: Matt Shaw (Shawarts)
Application: Click & Create Stand Alone Application
Version: Full Game
(Screenshots)
Release Date: September 17th, 1999
Author: Matt Shaw (Shawarts)
Application: Click & Create Stand Alone Application
Version: Full Game
(Screenshots)
(System Information)
OS: Windows 7 Compatible
Resolution: Windowed - 320x200
(Story)
OS: Windows 7 Compatible
Resolution: Windowed - 320x200
(Story)
N/A
(Passwords)
Leaf
Tree
Beach
Cave
Emerald
Glacier
Metal
Descent
Robotnik
Stars
Password
Leaf
Tree
Beach
Cave
Emerald
Glacier
Metal
Descent
Robotnik
Stars
Password
(Archived User Reviews)
(Review of Sonic Fight! by Rlan)
We have seen games like Mario and Sonic and it’s sequel, Mario & Sonic Return, but unfortunately these games are for the 2 player game only, with no 1 player game what so ever.But this game changes all that.
This game is a 1 PLAYER FIGHTER!
Rejoice!
You get to play as only Sonic though, which is a tad shame, but you get to fight a whole army of Segasonic characters.
Which include, Amy Rose, Tails Knuckles (twice) Ashura (the green Sonic Bug) Metal Sonic and Mighty The Armadillo.
The plot is that Robonik has created a new Death Egg (again?) but this one is supposedly unstoppable.
So All these characters fight it out for the last escape pod found in Chemical Plant Zone.
Graphics
The Graphics are quite nice.Having some sprites from the games (Sonic Tails Knuckles Amy MS) and some fan made characters (Ashura, Mighty) The levels are created in the different zones of the old Sonic games.
Some even from the unfinished levels found in the BETA games.
Some do look a bit off in color (Tails Level especially, the bricks are reddish) but most is fine.
Some of the background stuff is actually usable in the game as weapons (dropping spikes on Amy is a joy)
Sound
The Sound is pretty good at times, but sometimes it can be quite annoying (greenhill midi…. ARGH!!!!)Some actually get some thrill building up, especially in Ice cap zone, the midi + Metal Sonic makes a good combo, it seems Metal is in line with the tune at times ^_^.
All up it’s pretty good.
Gameplay
Sonic Moves rather well, and so do the other characters.Even though they go in a predictable pattern (which cannot be helped).
Unfortunately with all Fan Game Fighters, there has always been a slight disappointment in the allowable moves a player has; this game is no exception.
Sonic only has 2 moves, Jump and spin.
Which is basically the same thing.
‘Tis a shame characters can’t have unlimited animation spots so we can have a punch, kick etc)
Lastability
Most levels will just fly by in a few seconds (10 seconds at the least) but then it gets hard at the end.Which is a damn challenge, I was up for about 15 minutes JUST playing the final boss and the level before it.
Which makes it a grand game to play.
Also with the likes of the Click team Patch/add-on maker out on the net (I myself Have not tried it) There is the possibility of Muliplayer Gaming!
Stay tuned.
The Bottom Line
A Fine attempt let down by a few flaws, mostly because of the handling ability of Click and Create/The Games Factory of this sort of game.(Review of Sonic Fight! by Sorok Echidna)
Everyone seems to have a different way of describing this game- a fighting-type game set in the Sonic universe.Many say it's Sonic Championship in 2D (however, almost all of those people have never played Sonic Championship themselves).
Some have compared this to Virtua Fighter.
And most, it seems, claim that this is not a real fighting game at all.
I agree with none of them.
The best way to describe this game is sort of a platform/fighting hybrid: sort of Sonic and Power Stone and Rockman Power Battle all rolled into one.
You play as Sonic (and only Sonic), and progress through opponents in a linear order.
In a way, it's almost like a series of boss battles, except that both you and your opponent have life bars (rather than rings).
Sonic, control-wise, is typically himself- he's fast, and he has a rolling spin move as well as a jump (no spin-dash, though).
The other characters are quite diverse and have a wide variety of (predictable) attack patterns.
The basic, number-one rule of thumb in Sonic Fight is this: spinning is what damages.
If your are not spinning, you can't hurt your opponent.
Period.
The key in this game is to watch the paths the opponents take (yes, they're based entirely on path movement, which kinda sucks); watch when they are attacking and when they aren't.
Then, when you get an opening, spin them.
It's a little more complicated than that, but that's basically what it takes.
The actual levels you fight your opponents in are quite diverse, and do have a bearing on how the fight progresses.
The platform layouts are different in each level.
Plus, some levels have special features.
Tails' level, for instance, has a Sonic monitor in the middle- break it, and you're restored to full health.
Ashura's level actually scrolls, and has pits and even a spring.
And in Knuckles' second level (you fight him twice), when he first hits the green circle in the middle, the whole place shakes and lots of rocks fall out of the sky!
These touches really add a lot to the experience, and enhance it greatly.
Once you've defeated all your (normal) opponents, it's off to face Robotnik (of course).
Before you do, you play a level where you descend into the Death Egg, avoiding spikes on the way down- it's quite a challenge.
Then you fight Robotnik who, like almost all fighting game bosses, is horrendously cheap (contact with him or his bomb kills you in one hit!).
I won't spoil the rest for you; just know that not all is as it seems with the last fight...
Unfortunately, being a first-generation game, there are a few issues with this one.
The main problem that the sprites keep going *through* each other (i.e. they don't stop each other when they collide).
This is forgiveable, as the game is mostly pretty solid.
The second problem- considerably less forgiveable- is that Sonic does not spin when he falls.
Was this just sloppy design, or was it intended?
Either way, it's aggravating.
Thirdly, of course, there's the use of the "same old MIDIs" we're all sick of by now.
But all these issues can be dealt with, as Sonic Fight is an immensely enjoyable game.
There are some who still say it disgraces Sonic fandom by calling itself a fighting game and not living up to its calling... but who cares?
A fun game is a fun game.
And this is definitely it, folks.
GRADE: A
(Review of Sonic Fight! by Tristan)
Review Unavailable.(Music Credit)
A.J. Freda - Tracks 1
Ah518 - Tracks 1
Creative Dreams - Tracks 1
Edan Koch - Tracks 2
Jarel Jones - Tracks 1
JD Harding (Tolwyn) - Tracks 1
Jeff Read - Tracks 3
Joe Gershen - Tracks 1
John Weeks - Tracks 2
Koryan - Tracks 1
Paul Lapensee - Tracks 2
SynthRye - Tracks 1
Ah518 - Tracks 1
Creative Dreams - Tracks 1
Edan Koch - Tracks 2
Jarel Jones - Tracks 1
JD Harding (Tolwyn) - Tracks 1
Jeff Read - Tracks 3
Joe Gershen - Tracks 1
John Weeks - Tracks 2
Koryan - Tracks 1
Paul Lapensee - Tracks 2
SynthRye - Tracks 1
Other Games by: Matt Shaw (Shawarts)
- W.I.P