Game: Sonic Quest
Release Date: October 19th, 1999
Author: Fiddlesticks (Meowtwo)
Application: The Games Factory Stand Alone Application
Version: Demo
(Screenshots)
Release Date: October 19th, 1999
Author: Fiddlesticks (Meowtwo)
Application: The Games Factory Stand Alone Application
Version: Demo
(Screenshots)
(System Information)
OS: Windows 7 Compatible
Resolution: Windowed - 520x340
(Story)
OS: Windows 7 Compatible
Resolution: Windowed - 520x340
(Story)
The peaceful planet Mobius had been in a state of transquility ever since it's greatest hero, Sonic the Hedgehog, stopped the evil Dr.Ivo Robotnik;s plans for world domination.
But now, after many months of hiding the bad Doc had rebuilt his Badnik-Processing Unit, the Veg-O-Matic.
He wanted revenge on the entire population of the planet for what Sonic had done to him.
His plan?
Use old Badnik designs to save time and make the largest Badnik army ever see.
Then, they would be used to attack the Floating Island and steal the Chaos Emeralds which he would use to power a new weapon, a new Death Egg.
But, to power his Veg-O-Matic he would need some power source, other than the Chaos Emeralds, and somewhere to build his new base....
The Emerald Palm Zone, legendary resting place of the Mobius Rings, if the Doc could find these he could begin his master plan...
Under the cover of night, Robotnik, and a few quickly thrown together Badniks built the base and set up barriers to protect it.
Then phase two, the Ring Pumps, were set up to pump up Mobius rings Rings from underground.
As morning broke the first Ring came out.
And as Robotnik's dream came through, Mobius' nigtmare began.....
But now, after many months of hiding the bad Doc had rebuilt his Badnik-Processing Unit, the Veg-O-Matic.
He wanted revenge on the entire population of the planet for what Sonic had done to him.
His plan?
Use old Badnik designs to save time and make the largest Badnik army ever see.
Then, they would be used to attack the Floating Island and steal the Chaos Emeralds which he would use to power a new weapon, a new Death Egg.
But, to power his Veg-O-Matic he would need some power source, other than the Chaos Emeralds, and somewhere to build his new base....
The Emerald Palm Zone, legendary resting place of the Mobius Rings, if the Doc could find these he could begin his master plan...
Under the cover of night, Robotnik, and a few quickly thrown together Badniks built the base and set up barriers to protect it.
Then phase two, the Ring Pumps, were set up to pump up Mobius rings Rings from underground.
As morning broke the first Ring came out.
And as Robotnik's dream came through, Mobius' nigtmare began.....
(Passwords)
N/A
N/A
(Music Credit)
A. J. Freda - Tracks 2
Alluro95 - Tracks 3
Andrew Thompson - Tracks 1
Andy Goodman - Tracks 1
Anhony Bellissimo - Tracks 1
Arnold Choi - Tracks 2
ASK - Tracks 1
Dale Koch - Tracks 1
Dave Bulmer - Tracks 2
Dave Choe - Tracks 1
David Biedenbach - Tracks 1
DoctorJ - Tracks 1
DubiSoft - Tracks 1
Edan Koch - Tracks 4
James Kometani - Tracks 1
Jarel Jones - Tracks 8
JD Harding (Tolwyn) - Tracks 5
Jeff Daily - Tracks 1
Jeff Read - Tracks 5
John S. - Tracks 1
John Weeks - Tracks 31
Jordan Savik - Tracks 2
Koryan - Tracks 5
M. J. Wolf - Tracks 1
M.Suenaga - Tracks 1
Maelgrim - Tracks 4
Mark Jansen - Tracks 1
Mike - Tracks 1
Mike Newman - Tracks 3
Paul Lapensee - Tracks 24
Princess Toadstool - Tracks 2
Puke Skywalker - Tracks 1
Quickman69 - Tracks 1
SynthRye - Tracks 1
tails - Tracks 1
Terha Uzyn (MEGA) - Tracks 1
VGW Man - Tracks 1
WildKard - Tracks 3
Alluro95 - Tracks 3
Andrew Thompson - Tracks 1
Andy Goodman - Tracks 1
Anhony Bellissimo - Tracks 1
Arnold Choi - Tracks 2
ASK - Tracks 1
Dale Koch - Tracks 1
Dave Bulmer - Tracks 2
Dave Choe - Tracks 1
David Biedenbach - Tracks 1
DoctorJ - Tracks 1
DubiSoft - Tracks 1
Edan Koch - Tracks 4
James Kometani - Tracks 1
Jarel Jones - Tracks 8
JD Harding (Tolwyn) - Tracks 5
Jeff Daily - Tracks 1
Jeff Read - Tracks 5
John S. - Tracks 1
John Weeks - Tracks 31
Jordan Savik - Tracks 2
Koryan - Tracks 5
M. J. Wolf - Tracks 1
M.Suenaga - Tracks 1
Maelgrim - Tracks 4
Mark Jansen - Tracks 1
Mike - Tracks 1
Mike Newman - Tracks 3
Paul Lapensee - Tracks 24
Princess Toadstool - Tracks 2
Puke Skywalker - Tracks 1
Quickman69 - Tracks 1
SynthRye - Tracks 1
tails - Tracks 1
Terha Uzyn (MEGA) - Tracks 1
VGW Man - Tracks 1
WildKard - Tracks 3
(Archived User Reviews)
(Review of Sonic Quest by Buzz Bomber)
I have only been here at this Site now for a few months.Yet, it occurs to me that Sonic Quest could well blow Sonic Boom!
And Sonic Robo Blast well and truly clean out of the water.
Fiddlesticks has earned his rightful place as the best graphics finder of them all with many people and for those who have been downloading his graphics libraries, there have been advert after advert, MIDI after MIDI.
But, what did it mean?
I knew that it would become something.
Something special.
And now, I know.
It looks like Fiddlesticks has been working as hard as possible to get things just right.
Just as much as he can like a real Sonic game.
It's a sign of true talent because this guy has been working on this game for only a few months, yet it looks set to be as good as a game that would take Rare a few years.
And, if this game can be as good as DK64, or Conker- who knows- maybe Fiddlesticks will wind up WORKING for Rare…
I have a strong suspicion that this game will be the new favoutie game of SFG-HQ.
It's clearly going to be technologically greater than Sonic Boom! and, without a doubt, Sonic Robo Blast, each admired for their home-made sprites and lack of tech that C&C had to offer.
But, with TGF and his own Sprites, Fiddlesticks is onto a winner.
Sounds?
Well, like I hope to do in my own games, Fiddlesticks has put a mix of MIDIs in SQ.
He's obviously a true games fan, but only for games that are any good.
There are Sonic, Mario, Pokémon and even some tunes that I've not heard before.
And, Fiddlesticks has chosen the best of each.
I know, I've visited VGMusic.com and can confirm that these MIDIs are the best there are.
The demo, then.
Well, demo 0.2 includes the Wood Zone.
It has a golden Teknosqueek and an entirely new Badnik (Name?). Each Zone has 3 bosses, from what I can tell- A Badnik Boos (Easy), a Mid-Boss (Medium) and Robotnik (Hard)!
The Badnik Boss for the Wood Zone is the evil Clucker!
For those of you who don't know, Cluck was a Mk.2 Clucker, and Scratch was a Cluck!
So, evilness must run through these guys…This Badnik Boss is truly well thought out and you'll need to be good at the S2GG/MS 1st boss and S3's last (Stage One) to have an idea on what to do!
If this game was showed to SEGA, now that tey are working with Nintendo (For the music) then I think there is a strong possibility that Sonic Team would love it.
Stay Tuned for a Sonic Sensation!
(Version History)
Demo v0.2 - Archived
Other Games by: Fiddlesticks (Meowtwo)