Game: Sonic: A Negative Space
Release Date: November 15th, 2008
Author: "Sam B" Classic Team (Mygames19)
Application: Game Maker 7
Version: Demo
(Screenshots)
Release Date: November 15th, 2008
Author: "Sam B" Classic Team (Mygames19)
Application: Game Maker 7
Version: Demo
(Screenshots)
(System Information)
OS: Windows XP Compatible
Resolution: Borderless Fullscreen/Windowed - Varied
(Story)
OS: Windows XP Compatible
Resolution: Borderless Fullscreen/Windowed - Varied
(Story)
I came up with a plot I thought wuld be interesting to incorporate into a Sonic game.
But I wanted it to be something unique.
So I turned it into a Platformer with RPG elements.
This game was meant to be big, but manageable.
There were to be 4 acts, with 10 Zones.
Thing is though, Zones 5 through 10 were supposed to be alternate versions of the first 5 zones, with varying layouts.
The stand-out feature of this game was supposed to be it's use of sound.
I spent a lot of time searching for sound effects, such as lava, fire, voice clips and other stuff.
I also tried hard to create branching paths and secrets.
This game, like many before it, was built upon a pre-existing engine.
However, I learned and modified the original engine a little, and you can see that in this game.
Unfortunately, all good things come to an end.
In my case, the Game Maker file got corrupted and I lost about 2 weeks of work (It was a lot!) so I gave up.
There aren't any badniks in here, and the springs don't work, but the alternate paths, the town and the depth of the stage design is something I only wished I could have done for Sonic Omega.
In my opinion, This one is actually kinda fun, and definitely worth a try.
But I wanted it to be something unique.
So I turned it into a Platformer with RPG elements.
This game was meant to be big, but manageable.
There were to be 4 acts, with 10 Zones.
Thing is though, Zones 5 through 10 were supposed to be alternate versions of the first 5 zones, with varying layouts.
The stand-out feature of this game was supposed to be it's use of sound.
I spent a lot of time searching for sound effects, such as lava, fire, voice clips and other stuff.
I also tried hard to create branching paths and secrets.
This game, like many before it, was built upon a pre-existing engine.
However, I learned and modified the original engine a little, and you can see that in this game.
Unfortunately, all good things come to an end.
In my case, the Game Maker file got corrupted and I lost about 2 weeks of work (It was a lot!) so I gave up.
There aren't any badniks in here, and the springs don't work, but the alternate paths, the town and the depth of the stage design is something I only wished I could have done for Sonic Omega.
In my opinion, This one is actually kinda fun, and definitely worth a try.
(Passwords)
N/A
N/A
(Music Credit)
Beatdrop - Tracks 1
BioWare - Tracks 1
GaMeBox - Tracks 1
Hunter Bridges - Tracks 1
Joe Redifer - Tracks 1
BioWare - Tracks 1
GaMeBox - Tracks 1
Hunter Bridges - Tracks 1
Joe Redifer - Tracks 1
(Version History)
Demo V0.9 - Archived
Other Games by: "Sam B" Classic Team (Mygames19)